Installation: Weapons

Choose your desired weapon and substitute the indicated.
Note: Use the  equivalent animation for every weapon available in this package. If you do not replace the animation as well, positioning failures will happen!

Example:

Replacing IV's desert eagle ...
1 - with SparkIV, go to: gta4/pc/models/cdimages/weapons.img
and replace the w_eagle, the model contained in this package!
2 - again, with the SparkIV, go to: gta4/pc/anim/anim.img
and replace the gun @ deagle, the file contained in the same folder as the template w_eagle!

Example 2:

Replacing TLAD's cz75 ...
1 - with SparkIV, go to: eflc/tlad/pc/models/cdimages/weapons_e1.img
and replace the w_e1_cz75, the model contained in this package!
2 - again, with the SparkIV, go to: eflc/tlad/pc/anim/anim.img
and replace the gun @ cz75, the file contained in the same folder as the template w_e1_cz75!

Example 3:

Replacing TBOGT's 44amag ...
1 - with SparkIV, go to: eflc/tbogt/pc/models/cdimages/weapons_e2.img
and replace the w_e2_44amag, the model contained in this package!
2 - again, with the SparkIV, go to: eflc/tbogt/pc/anim/anim.img
and replace the gun @ 44th, the file contained in the same folder as the template w_e2_44amag!


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To complete the installation of weapons, you must specify the .xml file of your game ...

Choose the .xml specification corresponding to your weapon changed!

Beware, this part needs full attention! If there is any mistake, the game will not work.



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Installation: Script for the MP5 flashlight operation

Initially you need to choose one of the models in the folder scripts on this package!

The model-light_1.wdr, is indicated for powerful computers, because this model has a flag effect during the night, requiring much of your video card, the effect of the focus flag light, which is only seen at night!

The model-light_2.wdr has no such effect on light flag, best displayed on computers with low memory.


1 - you need OpenIV to add one of these two models choosed...
2 - with SparkIV, you will export all files in the file weapons.img, located in the folder: gta4/pc/models/cdimages or eflc/pc/models/cdimage, depending on the game you will use this function for the flashlight mp5 ... export all files contained, for any new folder,  such as new folder you created on your desktop ...
3 - with all the exported files, now you will create a new file with OpenIV, select the function "IMG archive (version: 3)" weapons.img name it and save it: gta4/pc/models/cdimages or eflc/pc/models/cdimage ... add all the files that you exported previously, also adding the two files: light_1.wdr and light_2.wdr ... and save it!
4 - now the files flashlight.asi and flashlight.ini file should be placed in the main directory of your game ...
WARNING: The flashlight.ini file is pre configured for model light_1.wdr be used with the w_mp5 press TAB key to on or off the flashlight, if you are using the sjaak327 trainer, you need to disable the TAB key in the sjaak327's trainer.ini , or there will be conflict in the trainer and the flashlight will not work ...
5 - Inside the game, select the gun mp5, and press TAB, to switch on /off  flashlight, anytime!
Note: The file flaslight.ini is 100% configurable, but beware!



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Installation: Hockey mask

1 - Get the hokeymask.img files, and file hokeymask.ide contained in this package, and put in the folder: gta4/pc/data/maps/props/lev_des or eflc/pc/data/maps/props/lev_des, depending on the game you will use ...
2 - now you need to add a few lines written for the game recognizes your models ... go to: gta4/common/data or eflc/common/date ... gta.dat open the file and add it at end of file

#
#  adds
#
IDE platform:/DATA/MAPS/PROPS/LEV_DES/HOKEYMASK.IDE

3 - now open the file: images.txt and add it at end of file

#adds
platformimg:/data/maps/props/lev_des/hokeymask 1

4 - now you need the sjaak327's trainer, to use the 5 hockey masks contained in this package ... trainer.ini open the file, or trainertlad.ini file, or file trainertbogt.ini ... and look for: 
/ / Saved (Attached) Objects / / you will use the 10 slots on the trainer to spawn the masks ...
5 - in the package folder: BigPack_GRIM is GTA4andEFLC/HokeyMask, has a text file, named "coords is hokeymask"
here are the specifications for each player posicionament: Niko, Luis, and Johnny ... at end of file, also has the identification number hash for each hokeymask ...
6 - set up and save!
7 - now within the game, choose menu object spawning/attached objects loadsave menu/load attached object to player slot1...10


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GGRIM's Weapon Packs in GTA IV


This is the topic with all of GRIM's weapons for GTA San Andreas, converted to GTA IV by R. Schuindt.

The final release will feature:
Beta test (by fullmetal, EduardKoeleJuck and R. Schuindt)
Final test (by GRIM)
Help in spec and bump maps (by Quechus13)
Creation of the spec and bump maps (by R. Schuindt)
Effect creation for flashlight (by Quechus13 and R. Schuindt)
Custom weaponinfo.xml (by EduardKoeleJuck and MadcapSmoky22)
Custom HD weapon icons (by EduardKoeleJuck and GRIM)
Custom HD HudSnipers (by Rolly)
Script for turn on/off flashlight(by Sjaak327)

A collection of beautiful weapon models and textures by GRIM, all converted by R. Schuindt

a big thanks to my friend AlexLB by video, and helping ...

r.schuindt@hotmail.com
http://www.gtaforums.com/index.php?showtopic=433885&st=0 

R.Schuindt_
Have fun!